Thursday, June 28, 2012

5th Editions Last Stand!

And so it is that I find myself on the eve of a new edition of this game I have grown to love, It seems only appropriate that I send out the last one in style.

Tonight I engage in one final game before the new book hits the general population. My foe will be an ork horde! Very fitting for Praetorians I'd say.

Win or lose, it's been a fun ride 5th. here's hoping that 6th ed brings just as much enjoyment to myself and tabletops the world over.

Wednesday, June 6, 2012

Stormtrooper assault


I want to take a moment to examine Imperial Storm Troopers. most tournament players will tell you that they are overcosted for what they do, that veteran squads are better and that they don't measure up to the other selections in the elite section of the IG book.
However there seems to be a trend, especially amongst Praetorian players, to convert and/or run stormtroopers in their armies.
Today I wanted to share my experiance running these elite troops and also ask everyone else to share their thoughts, both pro and con, on the "glory boys"

Storm troopers are some of the most versitile troopers on the board. they can scout, infiltrate or deepstrike for deployment options and dependant on who you are playing against you can change these options around (so long as you make your choice pre deployment.) If your opponent is aware of this ability it lends a bit of uncertainty to their pre-battle plans. Each game played can change the way you use these guys, similar to penal legion troopers but with the choice of ability.

I've been running a ten man stormtrooper squad in my lists armed with two plasmaguns. I find that this formation allows me to put out a good amount of firepower on enemy squads which couples well with the psychic battle squad I like to run. Imagine this scenario, a 10 man squad deepstrikes/outflanks onto the board. they deliver 15 ap3 lasgun shots and 4 plasma shots into an enemy squad. luck holding you will manage to cause a 25% morale check. The psychics of course are there to drop the enemies leadership score so they need snake eyes to stay on the board. This combo has worked for me very well and I've seen squads, often with independant or special characters attached, run off the board without doing any damage to me in return. The stormtroopers usually die in the next turn or two but they have succesfully seen 100% - 200% of their points value eliminated and soaked up firepower that otherwise would be dumped into my scoring units.

Thursday, May 31, 2012

Searching for Stormtroopers with a faithful hound...



Finally got started working on my warhound!
I know I'm suppossed to be working on praetorian command squads but this resin monster was calling me from it's box in the closet!

hopefully will have him finished by this weekend and I can start working on other projects.

As far as other projects go I have been searching for the old school baret stormtroopers. I need one plasma gunner, one melta gunner and one regular trooper to complete my two squads.
I have thought about mixing in the old metal hooded troopers but I think that might hurt the overall look. anyway if you happen across the above listed models and are willing to sell/trade let me know.


Thursday, May 17, 2012

The Glorious Defense of Little River


Had a friendly game with a pair of buddies a few nights ago which sadly threw off my posting schedule.

however as promised I have new pictures!

The game itself was a 3100pt planet strike with me playing the defenders.
my base was against a table edge and surrounded by a little river.
we designated the river as dangerous terrain excluding two ford points where troops and vehicles could safely cross.

my plan was to force them to fight thru the little hold and into the main area with my bastions.
this plan worked very well, despite horrendous casualties in the little hold, the big hold saw no close combat and very little in the way of shooting save for the pregame firestorm which disabled the executioner and killed 19 guardsmen and 6 drookian scouts.


Little River defenses!


Big Hold.


Little Hold.


Big Hold after the firestorm


Little Hold takes the full force of the enemies fury!


An Imperial war hound arrives to relieve the defenders!

The Game ended in a victory but it was hard fought!
the war hound lost all but its last structure point and little hold was at the end held by 4 Drookians, the tanks all having been destroyed.

That's what I have for you on this front!
till next time, Cheers

not strictly Praetorians...





...I got the painting bug for something without rows of tiny red coats.