A group of my friends and I started a Rogue Trader campagin this week. Our adventure (following the sample set out in the core rules) saw our traders set out from Port seeking a lost treasure ship and hot on the heels of a rival trader seeking the same prize. After a 3 day passage in the warp the ship came under attack by pirate raiders in a floating debris field and ultimately was rammed by the enemy. Our heros defeated the pirates but lost 7540 souls from amongst the crew.(nearly 30%)
All things said the game went very well, with a notable exception being the ship combat (most likely due to my unfamiliarity with the rules.) The books are full of details about the universe that the regular scope of warhammer 40k just can't handle. (imagine unique wargear on each of your guardsmen) these details really make the world pop and I would suggest taking a gander at some of the sourcebooks in the neverending attempt to write more fluff for our armies.
1 month ago